PRIZVUK: Music informatics
Culture of art audio software writing

The day a computer played its first tune is more than 60 years ago. Nowadays computers are stronger and cheaper than ever, the degree of inforatization often speaks of the degree of democracy in a society. Yet, an average sound recordist often knows less about a computer (s)he is using as instrument, than let's say an average violist would know about own viola.

We're familiar with the idea that a computer does computing, curricula of many schools teach subjects on that. We've also taken for granted that a computer has something to do with music making, but the connection between computation and playing is not that exposed, neither in the computing culture nor in the musical culture.

The benchmark of creative entry into the world of music informatics is often set inhumanly high, often based on specialized high level tools, beneath which we mostly do not know what's hiding. A learning curve is also unjustly steep.

Industry regularly does its best in trying to appeal to a musician with IT packed into commercial products and often greatly facilitates the creative process by doing so, however rather than investing into educating the market, it sticks to the intuitional concepts and behavior of the 19th century.

A few simple, workshop-organized tutorials in writing software are offered herewith, trying to cast some light onto the "grey zone" between computation and musical practice.

Our quest is in keeping a computer an instrument of knowledge, rather than instrument of oblivion. This is also our question.